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GHOST PROTOCOL: BLACKOUT
FEATURE FILM PITCH DECK
Created by MassiMay
Genre: Action / Thriller / Espionage
Rating: R
Format: Feature Film
Target Runtime: Approximately 2h 18m
For twelve years, Adrian Cross has lived as a ghost. He abandoned the intelligence world after his entire team was supposedly killed in Prague. Now someone is murdering everyone connected to that mission.
And they’ve discovered one problem: Adrian Cross is still alive.
For twelve years, he has lived quietly in Atlanta, repairing antique watches and pretending his former life never existed. Until Maya Rivers walks into his shop carrying a photograph of his dead team.
She has uncovered evidence of a hidden organization known as The Architect. They have infiltrated governments and intelligence agencies around the world. And now they’re coming for Adrian.
When Adrian discovers that the man behind the Prague operation may still be alive, he realizes the truth is much worse than he imagined.
His former commander, Victor Hale, didn’t fail in Prague. He planned it.
The film moves through: covert intelligence operations, black-budget programs, international espionage, cyber warfare, political manipulation, secret financial networks, assassinations, underground intelligence facilities, and global communications infrastructure.
The central question: What happens when the people controlling the information become more powerful than the governments receiving it?
Quiet. Extremely intelligent. Highly trained. Emotionally scarred.
Adrian doesn’t enjoy violence. He simply knows exactly what to do when violence becomes unavoidable. His greatest weapon isn’t his gun. It’s his ability to remain calm when everyone else loses control.
CHARACTER ARC
Adrian begins the film believing his old identity is dead. By the end, he realizes he doesn’t need to become Blackout again to confront the people who created him.
He chooses his own identity. Adrian Cross. Not a weapon. Not a ghost. A man.
Fearless. Sarcastic. Resourceful.
Maya is the intellectual counterweight to Adrian. Where Adrian trusts instinct, Maya trusts information. Where Adrian prefers silence, Maya asks questions.
Their relationship begins with mutual suspicion and develops into trust. She isn’t the traditional damsel in distress. She is essential to the mission.
Without Maya, Adrian never discovers the truth.
Adrian’s mentor. Adrian’s creator. Adrian’s betrayer.
Hale believes humanity needs control, not freedom. He doesn’t see himself as evil. He believes he is the only person willing to make the decisions everyone else is too afraid to make.
His philosophy: “People don’t need the truth. They need someone capable of controlling it.”
Hale created Blackout. Now he intends to use the same philosophy to control the world.
Its members exist inside institutions: government agencies, corporations, financial organizations, military structures, and intelligence services.
They don’t need to control every person. They only need to control the people controlling the information.
Their ultimate weapon isn’t a bomb. It’s Blackout.
The official explanation: Mission failure.
The truth: There was never supposed to be a successful mission.
Prague was the beginning of Project Blackout. Adrian wasn’t simply a survivor. He was the experiment.
ISTANBUL — A heavily protected hotel contains a coded ledger connecting The Architect to global intelligence networks. Maya breaks the security system. Adrian gets them out alive. Their partnership begins becoming genuine.
TOKYO — The investigation takes a darker turn. Someone close to Adrian and Maya has betrayed them. Neither knows who. Trust collapses. Then the truth about Project Blackout emerges.
For a brief period—the world goes blind.
And Hale intends to decide what happens next.
He enters The Architect’s headquarters alone.
The final sequence becomes a relentless descent through Hale’s organization. Every floor brings Adrian closer to the man who destroyed his life. And every fight forces him closer to becoming the man he spent twelve years trying to forget.
Adrian answers: “I don’t want the world.”
Hale asks: “Then what do you want?”
Adrian looks toward Maya. “My life back.”
The fight begins. Adrian wins, but refuses to become Hale’s creation.
When Hale tells him he’ll always be Blackout, Adrian gives the final answer:
“No. Blackout died twelve years ago.”
Maya visits. They joke. Adrian smiles.
Then he notices a black sedan outside. Someone is watching.
Adrian locks the door.
CUT TO BLACK.
A red stamp appears:
STATUS: ACTIVE
A voice from the darkness:
“Blackout is alive.”
CUT TO BLACK.
The action should favor practical environments and physical consequences over exaggerated superhero-style spectacle.
Visual contrasts: Atlanta: warm, quiet, intimate. Rome: elegant, dangerous, sophisticated. Istanbul: crowded, kinetic, claustrophobic. Tokyo: neon, surveillance, isolation. The Architect: cold, industrial, controlled. Blackout: darkness.
The visual language constantly reinforces Adrian’s internal journey from ordinary man back into the shadows.
His fights should feel dangerous and physical. He uses architecture, improvised weapons, timing, misdirection, intelligence, and his surroundings.
The audience should believe that Adrian survives because he is smarter—not because he cannot be defeated.
The tone should remain grounded enough to feel possible while delivering large-scale cinematic stakes.
Adrian was trained to become a weapon. Hale believes that makes Adrian his property. Adrian’s journey proves otherwise.
The film is ultimately about identity, betrayal, freedom, redemption, and the price of becoming a ghost.
BLACKOUT 2 — Adrian discovers The Architect was only one branch of a much larger organization.
BLACKOUT 3 — Adrian is forced to confront the original intelligence program that created him.
BLACKOUT: ORIGINS — The Prague operation and Adrian’s transformation into Blackout.
BLACKOUT — SERIES — A television continuation exploring international missions, The Architect, Maya’s intelligence network, and Adrian’s past.
The franchise engine is simple: Every time Adrian thinks he’s escaped the shadows, the shadows find him.
Fans of action thrillers, espionage, conspiracy stories, international thrillers, R-rated action, covert-operations films, and character-driven franchises.
The film is designed to appeal to audiences who want action with an actual mystery underneath it.
But GHOST PROTOCOL: BLACKOUT centers on something more personal: a man trying to bury the weapon he was trained to become.
The global conspiracy gives the movie scale. The Prague mystery gives it suspense. Maya gives it humanity. Hale gives it a personal villain. And Adrian gives the audience a character capable of carrying an entire franchise.
WHO IS ADRIAN CROSS?
Then: WHY WAS HE ERASED?
Then: WHAT HAPPENED IN PRAGUE?
Finally: BLACKOUT IS ALIVE.
The marketing should reveal the conspiracy gradually rather than explaining everything before audiences enter the theater.
ALTERNATE: “Some ghosts were never meant to be found.” / “You can’t kill what the world forgot.” / “Twelve years dead. One last mission.” / “The world forgot Blackout. Blackout didn’t forget them.”
What happens when the deadliest operative in the world doesn’t want to be dangerous anymore?
Adrian Cross doesn’t want another mission. He doesn’t want revenge. He doesn’t want power.
He wants his life.
Unfortunately—the people who stole it aren’t finished with him.
GHOST PROTOCOL: BLACKOUT
THEY ERASED HIS NAME. THEY FORGOT HIS MEMORY. THEY SHOULDN’T HAVE FOUND HIM.
Created by MassiMay
© 2026 MassiMay. All Rights Reserved.
FEATURE FILM PITCH DECK
Created by MassiMay
Genre: Action / Thriller / Espionage
Rating: R
Format: Feature Film
Target Runtime: Approximately 2h 18m
1. THE HOOK
THEY ERASED HIS NAME. THEY FORGOT HIS MEMORY.For twelve years, Adrian Cross has lived as a ghost. He abandoned the intelligence world after his entire team was supposedly killed in Prague. Now someone is murdering everyone connected to that mission.
And they’ve discovered one problem: Adrian Cross is still alive.
2. LOGLINE
Twelve years after disappearing from the intelligence world, a presumed-dead covert operative is dragged back into action when a brilliant intelligence analyst reveals that the people responsible for a catastrophic Prague mission are eliminating witnesses—forcing him to confront his former commander and stop a secret organization from triggering a global communications blackout.3. THE STORY
Adrian Cross once belonged to the world’s most dangerous covert intelligence program. Then Prague happened. His team died. Adrian vanished.For twelve years, he has lived quietly in Atlanta, repairing antique watches and pretending his former life never existed. Until Maya Rivers walks into his shop carrying a photograph of his dead team.
She has uncovered evidence of a hidden organization known as The Architect. They have infiltrated governments and intelligence agencies around the world. And now they’re coming for Adrian.
When Adrian discovers that the man behind the Prague operation may still be alive, he realizes the truth is much worse than he imagined.
His former commander, Victor Hale, didn’t fail in Prague. He planned it.
4. THE WORLD
GHOST PROTOCOL: BLACKOUT takes audiences into a shadow world where governments are only part of the game.The film moves through: covert intelligence operations, black-budget programs, international espionage, cyber warfare, political manipulation, secret financial networks, assassinations, underground intelligence facilities, and global communications infrastructure.
The central question: What happens when the people controlling the information become more powerful than the governments receiving it?
5. ADRIAN CROSS
AGE 44 — Former covert operative.Quiet. Extremely intelligent. Highly trained. Emotionally scarred.
Adrian doesn’t enjoy violence. He simply knows exactly what to do when violence becomes unavoidable. His greatest weapon isn’t his gun. It’s his ability to remain calm when everyone else loses control.
CHARACTER ARC
Adrian begins the film believing his old identity is dead. By the end, he realizes he doesn’t need to become Blackout again to confront the people who created him.
He chooses his own identity. Adrian Cross. Not a weapon. Not a ghost. A man.
6. MAYA RIVERS
AGE 31 — Brilliant intelligence analyst.Fearless. Sarcastic. Resourceful.
Maya is the intellectual counterweight to Adrian. Where Adrian trusts instinct, Maya trusts information. Where Adrian prefers silence, Maya asks questions.
Their relationship begins with mutual suspicion and develops into trust. She isn’t the traditional damsel in distress. She is essential to the mission.
Without Maya, Adrian never discovers the truth.
7. VICTOR HALE
AGE 58 — Former intelligence commander.Adrian’s mentor. Adrian’s creator. Adrian’s betrayer.
Hale believes humanity needs control, not freedom. He doesn’t see himself as evil. He believes he is the only person willing to make the decisions everyone else is too afraid to make.
His philosophy: “People don’t need the truth. They need someone capable of controlling it.”
Hale created Blackout. Now he intends to use the same philosophy to control the world.
8. THE ARCHITECT
The Architect is not simply a terrorist organization. It is an invisible network.Its members exist inside institutions: government agencies, corporations, financial organizations, military structures, and intelligence services.
They don’t need to control every person. They only need to control the people controlling the information.
Their ultimate weapon isn’t a bomb. It’s Blackout.
9. THE PRAGUE MYSTERY
Twelve years ago, Adrian and his team were sent into Prague. The mission collapsed. The team was killed. Adrian survived.The official explanation: Mission failure.
The truth: There was never supposed to be a successful mission.
Prague was the beginning of Project Blackout. Adrian wasn’t simply a survivor. He was the experiment.
10. THE INTERNATIONAL JOURNEY
ROME — A high-end private intelligence auction. Adrian and Maya infiltrate the operation to recover a stolen intelligence device. The sequence establishes Adrian’s unique combat style: controlled, efficient, unpredictable.ISTANBUL — A heavily protected hotel contains a coded ledger connecting The Architect to global intelligence networks. Maya breaks the security system. Adrian gets them out alive. Their partnership begins becoming genuine.
TOKYO — The investigation takes a darker turn. Someone close to Adrian and Maya has betrayed them. Neither knows who. Trust collapses. Then the truth about Project Blackout emerges.
11. THE BLACKOUT
Hale’s endgame is a coordinated attack on global communications. The objective isn’t simply to turn off the internet. It is to disrupt the systems modern civilization depends upon: government communications, financial networks, intelligence systems, emergency coordination, military communications, and transportation infrastructure.For a brief period—the world goes blind.
And Hale intends to decide what happens next.
12. THE THIRD ACT
Adrian has one hour. No agency. No backup. No team. No extraction.He enters The Architect’s headquarters alone.
The final sequence becomes a relentless descent through Hale’s organization. Every floor brings Adrian closer to the man who destroyed his life. And every fight forces him closer to becoming the man he spent twelve years trying to forget.
13. THE FINAL CONFRONTATION
Hale tells Adrian: “You could have ruled this world.”Adrian answers: “I don’t want the world.”
Hale asks: “Then what do you want?”
Adrian looks toward Maya. “My life back.”
The fight begins. Adrian wins, but refuses to become Hale’s creation.
When Hale tells him he’ll always be Blackout, Adrian gives the final answer:
“No. Blackout died twelve years ago.”
14. THE ENDING
Adrian returns to his watch shop. For a moment, everything appears normal.Maya visits. They joke. Adrian smiles.
Then he notices a black sedan outside. Someone is watching.
Adrian locks the door.
CUT TO BLACK.
15. POST-CREDITS HOOK
A secure facility somewhere in Europe. Adrian’s photograph appears on a computer screen.A red stamp appears:
STATUS: ACTIVE
A voice from the darkness:
“Blackout is alive.”
CUT TO BLACK.
16. VISUAL IDENTITY
The film should feel: Dark. Grounded. Stylish. Relentless.The action should favor practical environments and physical consequences over exaggerated superhero-style spectacle.
Visual contrasts: Atlanta: warm, quiet, intimate. Rome: elegant, dangerous, sophisticated. Istanbul: crowded, kinetic, claustrophobic. Tokyo: neon, surveillance, isolation. The Architect: cold, industrial, controlled. Blackout: darkness.
The visual language constantly reinforces Adrian’s internal journey from ordinary man back into the shadows.
17. ACTION PHILOSOPHY
Adrian isn’t invincible. He gets hurt. He gets tired. He makes mistakes. He improvises.His fights should feel dangerous and physical. He uses architecture, improvised weapons, timing, misdirection, intelligence, and his surroundings.
The audience should believe that Adrian survives because he is smarter—not because he cannot be defeated.
18. TONE
GHOST PROTOCOL: BLACKOUT combines espionage, conspiracy thriller, R-rated action, character-driven suspense, international intrigue, and psychological warfare.The tone should remain grounded enough to feel possible while delivering large-scale cinematic stakes.
19. THEMATIC CORE
At its heart, the film asks: Can a person escape the identity created for them?Adrian was trained to become a weapon. Hale believes that makes Adrian his property. Adrian’s journey proves otherwise.
The film is ultimately about identity, betrayal, freedom, redemption, and the price of becoming a ghost.
20. FRANCHISE POTENTIAL
GHOST PROTOCOL: BLACKOUT is designed as the beginning of a potential franchise. The post-credits scene establishes that Adrian’s story is not over.BLACKOUT 2 — Adrian discovers The Architect was only one branch of a much larger organization.
BLACKOUT 3 — Adrian is forced to confront the original intelligence program that created him.
BLACKOUT: ORIGINS — The Prague operation and Adrian’s transformation into Blackout.
BLACKOUT — SERIES — A television continuation exploring international missions, The Architect, Maya’s intelligence network, and Adrian’s past.
The franchise engine is simple: Every time Adrian thinks he’s escaped the shadows, the shadows find him.
21. TARGET AUDIENCE
Primary audience: 18–49.Fans of action thrillers, espionage, conspiracy stories, international thrillers, R-rated action, covert-operations films, and character-driven franchises.
The film is designed to appeal to audiences who want action with an actual mystery underneath it.
22. WHY THIS MOVIE
Audiences have seen spies. They’ve seen assassins. They’ve seen secret organizations.But GHOST PROTOCOL: BLACKOUT centers on something more personal: a man trying to bury the weapon he was trained to become.
The global conspiracy gives the movie scale. The Prague mystery gives it suspense. Maya gives it humanity. Hale gives it a personal villain. And Adrian gives the audience a character capable of carrying an entire franchise.
23. MARKETING HOOK
The campaign begins with one question:WHO IS ADRIAN CROSS?
Then: WHY WAS HE ERASED?
Then: WHAT HAPPENED IN PRAGUE?
Finally: BLACKOUT IS ALIVE.
The marketing should reveal the conspiracy gradually rather than explaining everything before audiences enter the theater.
24. TAGLINE OPTIONS
PRIMARY: “They erased his name. They forgot his memory.”ALTERNATE: “Some ghosts were never meant to be found.” / “You can’t kill what the world forgot.” / “Twelve years dead. One last mission.” / “The world forgot Blackout. Blackout didn’t forget them.”
25. FINAL SELL
GHOST PROTOCOL: BLACKOUT is a high-stakes espionage thriller built around a simple cinematic question:What happens when the deadliest operative in the world doesn’t want to be dangerous anymore?
Adrian Cross doesn’t want another mission. He doesn’t want revenge. He doesn’t want power.
He wants his life.
Unfortunately—the people who stole it aren’t finished with him.
GHOST PROTOCOL: BLACKOUT
THEY ERASED HIS NAME. THEY FORGOT HIS MEMORY. THEY SHOULDN’T HAVE FOUND HIM.
Created by MassiMay
© 2026 MassiMay. All Rights Reserved.
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